Dungeonfell
- Midplayz
- Feb 20
- 3 min read
Updated: Apr 1
Honkai Star Rail Who?
So, Dungeonfell is a tactical team-based roguelite where you lead a group of Delvers through ever-changing dungeons, battling monsters and uncovering the corruption lurking in the depths. Sounds intense, right? It definitely is. You’ve got different Delvers, unique abilities, and a whole bunch of strategic choices to make. And let’s be real—this game will test your patience and planning skills.
About This Game
Storyline
The game doesn’t shove an overly complex narrative in your face, but there’s enough mystery and intrigue to keep you hooked. You’re diving into dungeons filled with corruption, fighting off monstrous creatures, and trying to cleanse whatever evil is festering in the shadows. It’s the classic "dark force lurking in the depths" kind of story, but it works well with the roguelite structure. The real charm is in discovering bits and pieces of lore as you progress.
Gameplay Mechanics
Here’s where things get interesting. It is turn-based, which I normally wouldn’t be super into, but it’s actually really fun. You assemble a team of Delvers, each with their own skills, and fight through different dungeon biomes. There’s a good amount of strategy involved—choosing your team composition, deciding which paths to take, and making the most of your abilities.
Gold you earn lets you unlock new Delvers and progress through their skill tree, adding another layer of depth. The Cosmic Delver Map, which is basically a giant skill tree, gives you even more ways to customize your playstyle. If you enjoy min-maxing and experimenting with different builds, this game will keep you entertained for a while.
That said, I completely missed the tutorial when I first played, and let me tell you—it was a rough start. If you’re jumping in, don’t be like me. Take a second to find that tutorial before throwing yourself into the deep end.
Visuals & Audio
Visually, this game is pretty solid. The UI looks great, though it’s not as snappy as I’d like. Sometimes you click something, and the game just kind of...thinks about it for a second before responding. Not a dealbreaker, but noticeable.
The art style fits the dark fantasy theme well, and the dungeons feel alive with eerie lighting and atmospheric effects. Sound-wise, it does the job—creepy dungeon vibes, impactful battle sounds, and music that doesn’t get annoying after long sessions (which is a plus in any roguelite).
Pros
Fun, tactical gameplay that even non-turn-based fans can enjoy.
Loads of strategic depth with different Delvers and skill synergies.
The Cosmic Delver Map gives a real sense of progression.
Decent story that doesn’t overshadow the gameplay.
Solid art direction and atmospheric audio.
Cons
The UI, while good-looking, can be a little sluggish.
Bugs here and there, like abilities targeting the wrong characters.
If you miss the tutorial (like I did), your first run might be painful.
Some turn-based mechanics might feel slow for players who prefer fast-paced action.
Conclusion
Overall, Dungeonfell is a solid roguelite with a ton of replayability and depth. The team-based mechanics, different routes, and ability synergies make for a fresh experience every run. It’s got a few rough edges—some bugs and a UI that could use a little more polish—but nothing game-breaking. If you enjoy tactical RPGs, or even if you don’t but are willing to try something new, this one is worth checking out.
Rating: 8/10
Imagine if they added Gacha Elements, like gambling for characters.