Office Affairs
- Midplayz
- Nov 19, 2023
- 3 min read
When You Take “Work Wife” A Bit Too Seriously
I recently played this game which is an immersive visual novel game set in the professional world of office romance. As my first visual novel which was not made in RenPy but in Unity, the experience was quite different, especially with the controls. The game promises a journey of love, ambition, and personal growth, where I, as the protagonist James, navigate through complex relationships with coworkers.
About This Game
Storyline
In Office Affairs, the storyline is central to the gaming experience, being a visual novel. The game sets out to explore the nuanced world of office romance and professional ambition through the eyes of James, the protagonist. The premise is intriguing: navigating complex interpersonal relationships within a workplace setting, balancing career aspirations with personal connections.
The narrative introduces us to a cast of characters, each distinct and well-defined. Characters like Lily Chen, a confident and loyal graphic designer, Rachel Martin, an ambitious marketing manager, Emily Alvarez, a creative and empathetic colleague, and others, bring diversity and depth to the game. Their backgrounds and personalities are thoughtfully crafted, which adds layers to the potential interactions and story arcs.
However, the execution of the storyline encounters significant issues. The plot progression feels disjointed, as if it's a collection of individual scenes stitched together without a coherent thread. This fragmented approach disrupts the flow of the narrative, making it challenging to become fully immersed in the story or the characters' developments.
Moreover, the game's narrative style occasionally breaks the fourth wall in an awkward manner, addressing the player in the third person. This stylistic choice can be disorienting, as it distances the player from the protagonist's experiences, reducing the sense of immersion that is crucial for a visual novel.
The game also struggles with the consistency of its story. For example, relationship developments between characters seem abrupt and unearned. A character might express jealousy in one scene, and in the next, without much build-up, you find yourself on a date with them. These sudden shifts feel unrealistic and undermine the development of genuine connections.
In summary, while this game presents a compelling concept with its blend of office dynamics and romance, the narrative suffers from a lack of coherence and fluidity. The story's potential is hindered by its disjointed structure and awkward narrative style, making it challenging to fully engage with the characters and their journeys.
Gameplay Mechanics
The game operates on a choice-based mechanism, promising impactful decisions. However, it often felt like the choices didn't significantly alter the storyline. For instance, regardless of my interactions, certain relationships seemed predetermined. This created an illusion of choice rather than a genuinely dynamic narrative. The Unity-based controls were awkward and unfamiliar since I was pretty used to the Renpy-based games’ controls.
Visuals and Audio
The game boasts high-detail 3D graphics and full-motion animations. While the models could be visually appealing, their facial expressions sometimes turned disturbing and didn't align with the narrative context. The audio and visual elements were decent but not enough to compensate for the other lacking aspects of the game.
Pros
Diverse and interesting character backgrounds.
High-detail graphics and animations.
Cons
Disjointed and incoherent storyline.
Illusion of impactful choices.
Awkward Unity-based controls.
Inconsistent character expressions and reactions.
Conclusion
Office Affairs had potential with its interesting premise and character diversity, but it fell short in execution. The disjointed storyline and lack of meaningful choices made the experience underwhelming. While the visuals were a strong point, they couldn't fully redeem the game's other shortcomings. It's a game that could have benefited from more coherent storytelling and better utilization of its choice-based gameplay mechanics. For now, I'd hesitate to recommend it, especially for those who value a well-constructed narrative in visual novels.
Rating: 3/10
When Your Job Is To Work On Women