TABLE GAME END
- Midplayz
- Jan 7
- 3 min read
Updated: Jan 7
Confusion is Real
TABLE GAME END is a short adventure game that dives into the calm but eerie atmosphere of reminiscing with someone who’s no longer around. It blends walking-simulator vibes with occasional interactive moments, offering a story that's more about feelings than grand action. If you’re into games that tug at your curiosity while giving you just enough to piece things together, this one might intrigue you—but it’s not without its quirks.
About This Game
Storyline
The game’s story is like a quiet whisper: subtle, melancholic, and a bit haunting. You’re sitting with “her” in an old school building, chatting about random things—her game, the world, and memories. It sounds serene, except for one jarring detail: she’s already dead. Yep, this isn’t your typical slice-of-life story. The game leans heavily on its atmosphere, offering a sense of nostalgia mixed with unease. Nothing overtly dramatic happens, but there’s a lingering tension, like you’re waiting for the other shoe to drop. It’s a bit ambiguous and hard to follow at times, but that mystery is part of its charm.
Gameplay Mechanics
At its core, this is a walking simulator with some light interaction. You explore, examine objects, and piece together the story through what you find. There are no quest markers or time limits, so you can take it slow, which suits the game’s reflective tone.
The big twist for this developer’s usual style? Mini-games! They’re a nice addition, breaking up the usual walking-and-talking formula, but they’re not all smooth sailing. There’s a maze section that’s particularly frustrating, with laggy controls and an odd distortion effect that could make your head spin (not in the fun way). If you’re prone to motion sickness, you might want to tread carefully here.
Visuals & Audio
Visually, the game leans on a soft, dreamlike aesthetic. The sunsets are beautiful, casting a nostalgic glow over the schoolyard. The environments aren’t super detailed, but they do enough to set the tone.
The audio is understated, with ambient sounds and minimal music that match the peaceful-yet-unnerving vibe. It’s not a soundtrack you’d put on repeat, but it complements the mood perfectly.
Pros
Short and sweet, perfect for a quick gaming session.
Unique atmosphere that mixes nostalgia with subtle dread.
Mini-games add variety to the usual walking-simulator format.
Open-ended exploration lets you enjoy the story at your own pace.
Cons
Story can be hard to follow, especially with fast or confusing dialogue.
Laggy controls in 3D spaces, particularly in the maze, can be frustrating.
The maze’s distortion effect is a bit much—prepare for possible headaches.
Could use a bit more polish to feel truly cohesive.
Conclusion
TABLE GAME END feels like a quiet poem brought to life—mysterious, emotional, but a bit messy. It’s not for everyone, especially if you’re expecting a polished or straightforward story. However, if you’re into games that focus on mood and atmosphere, it’s worth a quick playthrough (it’s only 10–30 minutes, after all). Just be ready for some rough edges, especially in the maze.
It’s a small indie game with big feelings, even if they don’t all land perfectly. If you’re a fan of the developer’s previous work, this one adds a few new elements to their usual formula. If nothing else, it’s an intriguing little slice of gaming that might leave you pondering long after the credits roll—or at least until the lag wears off.
Rating: 8/10
The developer really loves to confuse his players!